A while back I built a magic-themed game to solve the problem of getting younger kids past visual block-coding tools(scratch etc) and into real programming. It's called Lambda Spellcrafting Academy. Kids craft spells using logic and function composition, learning core concepts like conditionals, functions, and recursion in a fun way. If you’re a technical parent and want your child to have a strong foundation, consider taking a look.
Not really. Many businesses have a fixed set of customers that changes very infrequently. e.g., many wholesalers may only have a small handful of customers that they sell to.
Did you know the soundtrack was composed in a module tracker? Someone recently recorded the full soundtrack playing back in Milkytracker. Pretty neat since you can see how the composers wrote the songs.
And you could use a utility called umr (unreal media reaper) to extract the songs. It was mind blowing to then understand how the game switched patterns to suit the pace, a very clever use of this technology.
Hey this is pretty cool! Have you thought about putting it online? I've occasionally used tools like Adobe's color scheme finder, where you upload an image and it suggests a fitting colorscheme derived from the photo. Though honestly theirs doesn't perform too well.
Thank you, I will soon :) I do have a newsletter I write about technical articles, please feel free to follow it, I may drop an article about this soon.
So I understand wanting to build emulators so that people can continue to play their old games after the hardware fails. But in building an emulator for a current generation console, it seems likely that much of the audience is just interested in pirating the games.
Legal or not, Nintendo will release its hounds and drown you in court fees. Personally, I'd rather not have to deal with this legal bullshit and stress in my life.
Impressive memory optimizations. Streaming out converted pixel values was a neat way of pulling off the "framebuffer" without having enough memory for storing all the 16 bit values. Solid engineering.
The LCD internal memory is write only and it is used just to hold the image being shown. Unlike the GBA where the video RAM is like a GP RAM, just slower.
I think the real value would be in ease of use. I imagine the top N chip creators represent a fair bit of the marginal value in pushing the state of the art forward. E.g., for hobbyists or small shops, there's likely not much value in tiny marginal improvements, but for the big ones it's worth the investment.
I built a little game around the idea of a visual representation of s-expressions. It is meant to make it easier for newcomers to learn to program. The visualization not only allows you to edit programs more easily, but also to observe it as it runs.
Not sure if the Demo represents the final state but please add an option to adjust the text speed, importantly, including an option to show the text immediately. Yes, you can double click but that is unergonomic and adds an delay. As a fast reader, I skipped over most of the explanations because I just couldn't tolerate it. Also add the option to progress the dialogue via key press instead of mouse. And the text needs a margin left and right.
This stuff might sound minor but can make a huge difference in player retention. Definitely looking forward to trying your game out once it has been polished a bit more.
Free demo: https://www.bittwiddlegames.com/lambda-spellcrafting-academy...