I remember a Google cloud outage years ago that happened to coincide with one of our customers' massively expensive TV ads. All the people who normally would've gone straight to their website instead got 502. Probably a 1M+ loss for them all things considered.
Maybe a bit of an exaggeration. But I think at least 30%. Unreal is popular too. Unity seems to be more popular for indie/coop/single player/certain art styles. There seems to be many more unity games overall, but a lot of them are very small.
I caution against using whatever the Russian army and, especially, navy is going through as a guideline on what can or cannot happen to a competent, well equipped force. Putting it bluntly, their equipment is not only subpar, it is also poorly mantained and crewed by people who were not properly trained for its operation, and commanded by leaders who were almost never promoted for their competence.
> or cannot happen to a competent, well equipped force ... their equipment is not only subpar, it is also poorly mantained and crewed by people who were not properly trained for its operation, and commanded by leaders who were almost never promoted for their competence.
I think it's far from clear that this isn't the case for the PLA -- nobody has any idea because they haven't seen any combat other than harassing fishermen or hitting Indians with sticks since they had to do a face-saving retreat from 'nam in the late 70s.
It's possible they've got Western-style NCOs and their rockets aren't full of water, but, who knows? They probably don't even know themselves, and if you're a Chinese general who's gotten fat off their position, are you really going to sound the alarm?
All this is of course also true of Japan and Taiwan, although one would hope that their allies have managed to iron out the kinks there.
EDIT: It's also entirely unclear how well any of these populations is going to deal with troops getting shot, which is important.
Yes, it is possible that China shares many of the same weaknesses - for instance, a few years back a video circulated from their infantry training that showed their rifles keyholing targets at extremely close range [0], suggesting inadequate equipment, but it would be dangerous to assume this is globally true for them without more evidence. Evidence, which, given China's keenness on saving face at all cost, we are unlikely to get until the conflict actually starts.
This is a view that is way too self-flagellatory and incorrect if you actually use the map. The borders are included based on what sources are available and non-european entitities are documented longer than european ones, as long as they have left behind anything to base these borders on. When no definite borders can be traced, the map still offers names of dominant cultures in the region, in the same way whether they're, say, european Celts or south american Paracas.
Having went through a similar process with an A600 and then A1200 I enjoy reading through these writeups. Diskmaster, wow that's old-school (t. Filemaster enjoyer)
Although this system will be somewhat hobbled by OS 1.3, I doubt OP will be bothered by that much. Have fun!
It doesn't. Case in point is my spare late 00's laptop running mint and early 00's / late 90's games. Some (Age of Wonders 1) don't work at all under wine/proton. Others (Age of Wonders SM, dosbox games, Majesty) technically work but keep hitting snags like midi just flat out not working, display resolution being read and set incorrectly, visual artifacts. Everything tested worked perfectly fine under Win7 and Win10.
Aight so when using Wine, AoW1 just instantly fails silently upon launch, no error message to see. When using proton it technically works - clicking randomly I launched the tutorial, judging by the sounds - but the screen is black all the time and shutting down alt-f4 it throws an error:
Exception EWin32Error in module VCL30.dpl at 00010E4F
I'm sorry but linux gaming absolutely does not support "support everything from 90s to cutting edge modern games without hiccups"
I'm sure for some users it's acceptable, solid even, but I know several people, including myself, that keep hitting edge cases and invisible walls when on Windows these games "just work". And no, it's not about kernel anti-cheats or any other DRM.
Agreed and it's frustrating that people don't admit this.
I recently started dual booting Linux again and tried both Arch and CachyOS. Former with Hyprland, the latter with Gnome just to see how well the games run. I knew going in that tiling window managers don't behave well with games and that was indeed the case. With Gnome, even some native games made by Valve had terrible performance issues where I have none on Windows. There are also cases, and I wouldn't even describe them as edge cases, that you have to tinker to get things to work properly.
I have a very basic dual monitor setup, but yesterday I spent an hour trying to fix a problem where my cursor would escape the game's window into the second monitor. The obvious solutions (gamescope) didn't work for some reason. Did I end up fixing it? Yes. But that's only because I know my way around Linux. That's an hour I'm never getting back.
I'm not making an argument for Windows, I very much dislike using it but Linux folks need to accept reality. A reality which isn't fair, but reality nonetheless. That's when you start to make progress. (Which, to be fair, they have. Tremendously so. But there's still a long road ahead!)
I use i3wm and I have this issue with escaping mouse in CS2. I thought about using gamescope but never did. You mention you found a solution so would you be kind enough to share it?
That would definitely save me part of that hour you lost :)
But honestly, I'd trade that hour on linux a thousand times to not have to close another notification from Windows about this amazing new game they have for me to install. And I don't even have Windows 11.
Linux has quirks, of course, but every OS has them. People like to dismiss quirks on Windows because they're used to it, but a lot of the time they're worse than Linux's quirks.
I use crossover and/or Lutris on Linux in order to run most of my 90s Windows games as it's a complete pain in the ass to get them working under Windows 11.
Neither does windows tbh. You're not getting most early 2000s let alone 90s games working on W11 without a lot of time and effort having gone into getting it to work. E.g. try run original (not gog) vampire masqurade bloodlines, or black and white without the community patches running. Running both in original form is feasible on linux, but straight up not possible on w11 without patches.
I've had a pretty opposite experience. I was able to get an old adventure game (Titanic: Adventure out of Time) working just fine on Wine and it refuses to run on modern Windows.
> I'm sorry but linux gaming absolutely does not support "support everything from 90s to cutting edge modern games without hiccups"
Neither does Windows. W11 (or was it W10) famously broke a bunch of old games. Running Windows games from the 90s is easier on linux than on Windows at this point.
That's really nice but that still doesn't make Linux the better option, or even "easier" when PCGW has everything covered for Win. And most Windows issues is just slapping dgVoodoo or nGlide in and it's done anyway when solving a linux problem might be anything from picking a specific (arcanely divined) proton version to elaborate hacks and batches.
I see so this isn't really a concerted effort by EU nations to gain independence on defense technology. It's just that USA didn't want to buy the planes anymore so it became too expensive for everyone else to as well.
Or perhaps pulling out of the program was too costly, political or otherwise, for EU and USA did them a huge favor by blundering away from it first, freeing them to pursue their goals.
I'm quite impressed with Europeans' entitled attitudes towards the US security umbrella.
First of all, none of this should be "unexpected"--Obama famously announced a pivot to Asia well over a decade ago. What exactly did Europeans think that meant?
Second, European military intransigence has dramatically escalated the risk of a devastating war affecting both US and Europe, and the US is simply overextended. The US cannot bring sufficient military power to bear to defend the Pacific, European, and Arctic theaters simultaneously. European NATO members simply must pull their own weight now; reaffirming European luxury beliefs like "we don't need to prepare for war because Uncle Sam has got us covered" would be doing both US and Europe a dis-service. Many presidents have tried more polite pleading and cajoling in less critical times, with evidently poor results.
Finally, the asymmetry of expectations is remarkable. Europeans clearly expect the US not just to fight Russia with them, but to fight Russia for them. Yet no Americans expect European forces to come to the US's rescue in the Pacific--and European commenters online make very clear that that expectation is correct. Consequently, many Americans are skeptical of the value NATO membership brings, while seeing clearly its risks and costs.
If you want America to remain engaged in European security, y'all need to get much more serious about fielding an effective military force and clearly commit to helping the US against China in every way possible. And if you don't want America to remain engaged in European security, y'all need to get even more serious about fielding an effective military force.
So put your heads down, get to work, and quit it with the hyperbolic butthurt comments about "unexpectedly" being "blown off".
I realize I was probably too oblique before, so let me be more specific.
The US has pivoted from traditional AWACS to the proliferated warfighter space architecture, the idea being hundreds of LEO satellites can provide a cheaper and much more survivable (not to mention persistent) air moving-target indicator capability. There is substantial project risk, but the US is resource constrained and cannot afford to fund everything under the sun.
European NATO nations don't currently need something so fancy and without the US, E-7's per-unit costs would be too high. But the US now prioritizes its needs in the Pacific theater (where those E-7s would not be survivable) over Europe's security interests (cheap, capable traditional AWACS). That's the pivot to Asia in action.
I don't even think that this outcome is bad for Europe. It's a reminder that Europe's needs are not America's priority, which helps to light a sorely-needed fire under European asses. Europe will buy GlobalEye or some Airbus platform, and the US will have a decent alternative available if the PWSA doesn't work out. It's also a potential opportunity for European NATO countries to contribute to PWSA, Starshield, and/or Golden Dome and more visibly and tangibly contribute to NATO's mutual defense.
It is worth pointing out that US' potential adversary in the Pacific region is known for boasting its "robust" anti-satellite capabilities, so it is difficult to see this move as anything but wasteful and potentially dangerous to other LEO satellites.
Dude, it's a joke about Boeing doors getting lost mid flight.
You know, the thing that happened recently and made quite some news?
Maaaybe you should introspect a bit about how a single thoughtless sentence on some web forum could possibly inspire you to write an essay about European entitlement. Is this American vulnerability?
No, not really. I bought my current motherboard in 2018, and it's still more than good enough - runs almost everything at max detail 1080p/1440p - after I replaced the CPU+GPU 2 years ago.