That's the stoker. Curious how you came to this conclusion. In my experience both riders can work as hard as they want. Or not. The only constraint is that both must have the same cadence.
Metric implies there is some way to objectively measure it. I'm not sure if that's true.
But almost everyone thinks the same as you do, and yet ads are huge business. How are you affected? I don't know, but my first guess is brand perception, regardless of your self-diagnosis. If a company is advertising a certain time-limited sale, some of their value will come from conversions taking that offer. But some, maybe most, is the brand impression that people get over time. Think "I never heard of that" vs "Oh yeah, I've seen that somewhere".
Does the average person really think the same way I do? I'd assume the average person does click on an ad for something they want sometimes, and they do convert. They do things that are measurable, so they have ad profiles that show the sort of ads that are effective on them.
I'm not saying that I'm immune to ads. What I'm saying is that my "ad profile" probably only says what sort of content I consume, if anything at all. Ironically, since I barely consume gaming-related content these days, I assume there is no way for ad companies to figure out that's the one thing I would actually buy from an ad.
Instead they show me ads for things I would never spend a cent on, like Decentraland, just because I've watched some tech videos.
I think people are very bad at estimating how much advertising affects them. Everyone thinks that they themselves are immune to it, but it's the other people who are targeted. Except everyone thinks this, and advertising is bigger than ever.
The truth is most people that say they're actively ignoring it are still getting affected.
Static type checking is even faster than running the code. It doesn't catch everything, but if finding a type error in a fast test is good, then finding it before running any tests seems like it would be even better.
The death trap claims come from the internal affordance, which seems to be totally independent from the exterior one.
I have a car with a "novel" handle situation. (Ford Mustand Mach E) The door is operable from the inside with a dead battery. Maybe this particular one isn't as challenging as some of the other designs, but calling it a "puzzle" definitely overstates the case. I think it took me maybe 4 seconds to figure out the first time.
The Xiaomi SU7 has notably threatened the lives of many of its occupants because rescuers couldn't open the doors from the outside after power loss from a crash or fire. This car is partly responsible for China's new safety regulation banning flush handles.
They add a tiny bit to the efficiency and/or range, they look cool (e.g. serve a gee-whiz marketing purpose), and safety evaluations in the markets where they still exist don't penalize them -- up until now they've had very little against them.
Maybe as legal and reputational backlash spreads the pros will not outweigh the cons. But someone designing a car a decade ago, marketed towards early adopter types, would have had no reason not to.
And I say this as someone who hates these handles designs personally.
I'm not presenting it as a conflict. I'm presenting it as a revealed preference of how much consumers actually try to optimize fuel use. There's significant reductions to be had completely for free (or even with savings by purchasing smaller, cheaper vehicles). And yes, the savings from flush handles are too small to show up in the MPG number.
Perhaps that's the reason. Maybe I'm just not a good enough developer. But that's still not actionable. It's not like I never considered being a better developer.
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