I have two blind family members and iOS changed their life and is adding new features with every update. Android on the other hand is an atrocious mess of half-assed features. There is no implementation either from google or third parties that come even a smidge close. Until that gap is fixed, I will hand my money over to apple and will lobby everyone to do the same.
Don't use SAP/concur myself anymore but it's certainly the enterprise software people complain about most every day - not meant to be a personal jab, I literally see it come up multiple times a week on HN and with peers
Blizzard was a Maya (and it's predecessor PowerAnimator) shop in the 90s and the RE3 cinematics were done with lightwave. Lightwave pivoted from general cg to more of a architectural focus in the last decade.
Lightwave was a big deal in the broadcast TV industry for many years as a result of being born out of VideoToaster.
VideoToaster didn't really survive the transition to HD due to lack of investment from NewTek and Lightwave sort of lost a niche. Many of its users transitioned to Modo and other tools.
If you happened to remember the source/link, please send it because I would love to read more on game cinematics development history. The only info similar info I had previously been able to find was on Square Enix [1], but it didn't go into much technical detail.
The two resources you want for 90's gamedev are "Game Developer" magazine, and any materials from "CGDC" (Computer Game Developer's Conference, the previous name of GDC). Both of those have a lot of contemporary info, talks, articles, etc.
There is sadly not a lot of information out there for the early years of cinematics. Your best bet is old issues of "3dArtist" or "Cinefex". They float around on various torrent trackers. Blizzard has hardcovers for most of their franchises with a lot of history and there is also a behind the scenes & cinematics DVD Set for diablo. Square had behind the scenes books for all of the final fantasies prior to 13. There is also a TV documentary "Light&Magic" on Disney about ILM (LucasArts) which is primarily about their feature film vfx work but goes also into some details of "LucasArts" cinematics (mainly early Star Wars Games).
Some laptops (notably Thinkpads) enforce a whitelist of PCI IDs for wireless cards - an "unapproved" card will display a warning in the firmware and won't be visible by the OS.
The excuse if I remember right is FCC compliance, but I call BS given that most other manufacturers successfully get away without it.
That is interesting... I never knew that until now...
Are there any other defining features of the cards that are accepted or the cards that are rejected other than PCI ID? (i.e., Manufacturer, Chipset, MAC, Country Of Origin, Year Manufactured, ?, ???)
Also (and I say this not to you, but to the Internet at large) --
If every PCI ID belongs to a Manufacturer (a company -- and they do!), and some companies cards are accepted and other companies cards are rejected, then...
Wouldn't rejecting some manufacturers Wi-Fi cards -- be in conflict with Federal Trade Commission Antitrust regulations?