> Tons of amazing indie games make a pitiful amount of money. Mostly because of lack of exposure.
Is it lack of exposure, or extreme excess of supply vs demand? As a lifelong gamer, what I've seen is a ton of high quality content being released that I simply don't have time to enjoy. There are several orders of magnitude more decent games than anyone has time to play, and frequently very little differentiation between whole swathes of indie releases.
Yes, they lack exposure, but that's because the indie game market is unbelievably competitive, and as a result their game isn't worth that much. These game bundles are great for increasing numbers of sales, but at $0.50/sale - fees, they're still not going to be making much money, and they're still competing with 600 games this year for your attention.
This is just an extension of the many existing game bundles that are available, but with higher density and a lower price.
Is it lack of exposure, or extreme excess of supply vs demand? As a lifelong gamer, what I've seen is a ton of high quality content being released that I simply don't have time to enjoy. There are several orders of magnitude more decent games than anyone has time to play, and frequently very little differentiation between whole swathes of indie releases.
Yes, they lack exposure, but that's because the indie game market is unbelievably competitive, and as a result their game isn't worth that much. These game bundles are great for increasing numbers of sales, but at $0.50/sale - fees, they're still not going to be making much money, and they're still competing with 600 games this year for your attention.
This is just an extension of the many existing game bundles that are available, but with higher density and a lower price.