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In an actual scene, you also have an underlying set of game rules guiding it which the actors are negotiating through.

It is possible for the characters to disagree with each other if it's not blocking - it allows the scene to continue to develop instead of shutting it down. In this case, disagreement over the weather would become the focus of the action.

"It is snowing."

"Oh, what a kidder you are, Smith! Just look at the shorts I'm wearing, it's fun in the sun time."

"Jones, my breath is visible. You are clearly on a different planet from me."

"Well, as it so happens, I AM an alien!" pause for laughter

--

And yes, there's a limit to the method when in a business setting. Business machinery is set up to grind out ugly, practical compromises and can't inject fantasy into the equation like that very often in the lower branches of the org, but it often benefits from this creativity when we're talking about executive leadership figuring out what the org needs to look like to succeed in the future.



> "It is snowing." > "Oh, what a kidder you are, Smith! Just look at the shorts I'm wearing, it's fun in the sun time."

That’s almost a textbook example of the opposite of Yes And philosophy. Contradicting the reality established by another performer is called Negation.

Disagreement within the YesAnd framework can be tricky to describe. A better example:

“This sucks. It’s snowing” “Yes, and now we can finally go skiing. I’m so excited!”




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