> > That’s why we’re going all-in, and we won’t be shipping any more 3DOF VR products.
> This is not exactly surprising, but still a bold and absolutely correct move from Oculus.
> As a developer who was rejected from the Oculus Quest store before, it's great to hear that they now how concrete plans to start opening up the store.
If you were rejected from the Quest store, you can still put your content out there on SideQuest.
"May put your account and device at risk" is not going to get you a viable third-party app ecosystem, especially when it's an open question what Facebook/Oculus might decide to clamp down on in the future.
> This is not exactly surprising, but still a bold and absolutely correct move from Oculus.
> As a developer who was rejected from the Oculus Quest store before, it's great to hear that they now how concrete plans to start opening up the store.
If you were rejected from the Quest store, you can still put your content out there on SideQuest.