"Here’s the pattern. A new player jumps into your game and starts bouncing around your carefully crafted tutorial level. The level funnels them to the key, which they collect, and then on to the corresponding locked door, which they successfully open. Then, somewhere down the road, they encounter a second locked door… and are completely stumped. They’ve solved this problem once before – why are they having such a hard time solving it again?"
The second and third one are from math education and functional programming.
"Here’s the pattern. A new player jumps into your game and starts bouncing around your carefully crafted tutorial level. The level funnels them to the key, which they collect, and then on to the corresponding locked door, which they successfully open. Then, somewhere down the road, they encounter a second locked door… and are completely stumped. They’ve solved this problem once before – why are they having such a hard time solving it again?"
The second and third one are from math education and functional programming.