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That’s bananas. I write a lot of complex WebGL shaders, I had never heard that some devices have such a clear (and early) performance cliff.


If you're curious:

I don't have the machine in front of me, but it's an eee PC with I believe an Intel n550 CPU and an Intel GMA 3150 graphics chipset. I saw this behavior under a recent version of Ubuntu, probably 19.10.

(The "fast" framerate was something like one frame very 1-2 seconds, which was acceptable for running an image filter. The slow framerate was one frame every 30-40 seconds, during which Chrome locked up completely.)


I imagine it's doing the SwiftShader fallback, and the JIT tends to have a few specializations for "quick" shaders. Would be curious what's going on, though.


So what is the issue in this game? I presume the banner is there for a reason. I see a lot of complaints about it and if it really was something easily fixed someone should make a PR.




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