> Before the game launch, I knew that game will be a failure. I was expecting most sales from Latin America (low price), my all previous mobile games were a failure, wishlist number was low + in the first month of early access (outside of Steam) I sold 0 games copies. So, there were no success indicators. I got no problem with it, everything is running according to my plan, If my whole life is a failure, then a “failure” is something normal, it won’t affect me :-}
I'd say their expectations were pretty low, and despite that they've got a wonderfully positive attitude about the whole thing. Maybe don't be so quick to rain on that.
This is a massive personal success for any indie-dev, and the fact that he keeps pushing makes me fairly certain he'll eventually make it to a profitability with a title eventually.
I'd say their expectations were pretty low, and despite that they've got a wonderfully positive attitude about the whole thing. Maybe don't be so quick to rain on that.