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I would rephrase it as follows,

If you are writing high performance code where a tracing GC isn't an option, and there are SDKs available use Rust.

Otherwise an AOT compiled language is a better option, and if not, and there are only C and C++ SDKs available, also factor in the development cost of creating wrappers in Rust, before doing the actual development activities.

If there is too much money being burned in wrapper libraries, maybe that isn't the best option as well.



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