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While it's all software that compiles down to assembly in the end, there's a lot of code that is monstrously difficult to do in C, especially at scale, but relatively straightforward to do in Rust with 1-5% of the dev time. There are also many skilled developers who would simply refuse to do a project like this in C, but would be happy to do it in Rust.

As a simple example, writing portable I/O code can be a huge burden in C, but has been abstracted away through libraries like mio in Rust.



Code compiles down to machine code. Not assembly. If I give you assembly and disassembly, you’ll prefer the former.

Ok. You find it difficult to do things in C. Understood. I believe the topic is of end features, bit maintenance or abstraction.




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