No wind-type model so far, though the bow model can do some rather flute-y sounds (in fact for the current bow model, I might even argue that it is better for pan flute stuff than sounding like a realistic bow).
Honestly I just haven't given wind models much thought yet! Long-term once it's stable and fast everywhere, I look forward to adding more physics features, and this is the kind of thing I'd love to look into.