Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> is there a concise theory of game design that properly explains why cutscenes are fucking stupid?

Yes. In general it's because they're made by a different team, with different incentives, working to a different schedule.

They're often made using an earlier version of the game lore and story. Due to the massive effort required to make changes and render frames, they often don't match up with late-breaking changes made by the game team.

But sometimes you get lucky and the cinematics team excels. I worked with Blizzard's cinematics team in the '90s, and those spectacular folks produced an amazing body of work.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: