> The example you gave about how functional laguages can make comercial videogames...
No. As I said:
> I expect that more video games sold at retail back in the day were -whether entirely or just in part- written with weird languages and runtimes than we would expect.
> Back in the day videogames were wrote in assembly.
The multitasking, multi-user system known as UNIX was built on and for the PDP-11. The PDP-11 was only 7x larger than the NES.
FORTRAN 77 (from 1977) is roughly contemporary to the PDP-11, as are many other languages still in wide use today.
Back in the day, compilers, interpreters, and virtual machines were all things that were regularly used... and state-of-the-art computers were smaller than you'd expect.
Wich means:
GAME ORIENTED OBJECT LANGUAJE....
The example you gave about how functional laguages can make comercial videogames... has objects at the core of its design.