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Nice site, I naturally tend to hate games that use dark patterns so never really had the addiction issue but I know many who do, nice to expose that.

Though a few nitpicks:

- on the identified patterns themselves. Grind, infinite treadmill aren't inherently dark. Lots of games grind is filler, or even the game, I play lots of incremental/idle games which are in some respects grind/infinite incarnate. Grind tends to only be truly dark pattern when used as a tool to promote micro-transactions.

- Social Obligation / Guilds are also not inherently dark or even the fault of the developer. Pretty much any multiplayer game will see that kind of obligation develop from first principles. Also sometimes "that's the game" Only if the developer is specifically leveraging aspects of that to further addiction would it be considered dark vs a facet of the game itself.

- Low vote skew: Scoring something based on only a few inputs is a problem for any review service but here I think it has potential to skew results in both directions. It would be more fair to weigh votes below a certain threshold (maybe 10) less and maybe even use a different color to indicate a game that's leaning light/dark but doesn't have enough data.



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