Not a good idea for CI tests. It will just make things flaky and gum up your PR/release process. Randomness or any form of nondeterminism should be in a different set of fuzzing tests (if you must use an RNG, a deterministic one is fine for CI).
Only if it becomes obvious why it is flaky. If it's just sometimes broken but really hard to reproduce then it just gets piled on to the background level of flakiness and never gets fixed.
To get around this, I have it log the relevant inputs, so it can be reproduced.
The whole concept of allowing a flaky unit test to exist is wild and dangerous to me. It makes a culture of ignoring real failures in what, should be, deterministic code.
Well, if people can't reproduce the failures, people won't fix them.
So, yes, logging the inputs is extremely important. So is minimizing any IO dependency in your tests.
But then that runs against another important rule, that integration tests should test the entire system, IO included. So, your error handling must always log very clearly the cause of any IO error it finds.
I remember having a flaky test with random number generation a few years ago - it failed very rarely (like once every few weeks) and when I finally got to fixing it, it was an actual issue (an off by one error).
Generate fuzz tests using random values with a fixed seed, sure, but using random values in tests that run on CI seems like a recipe for hard-to-reproduce flaky builds unless you have really good logging.
If this isn't a joke, I'd be very interested in the reasoning behind that statement, and whether or not there are some qualifications on when it applies.
humans are very good at overlooking edge cases, off by one errors etc.
so if you generate test data randomly you have a higher chance of "accidentally" running into overlooked edge cases
you could say there is a "adding more random -> cost" ladder like
- no randomness, no cost, nothing gained
- a bit of randomness, very small cost, very rarely beneficial (<- doable in unit tests)
- (limited) prop testing, high cost (test runs multiple times with many random values), decent chance to find incorrect edge cases (<- can be barely doable in unit tests, if limited enough, often feature gates as too expensive)
- (full) prop testing/fuzzing, very very high cost, very high chance incorrect edge cases are found IFF the domain isn't too large (<- a full test run might need days to complete)
I've learnt that if a test only fails sometimes, it can take a long time for somebody to actually investigate the cause,in the meantime it's written off as just another flaky test. If there really is a bug, it will probably surface sooner in production than it gets fixed.
Flaky tests are a very strong signal of a bug, somewhere. Problem is it's not always easy to tell if the bug's in the test or in the code under test. The developer who would rather re-run the test to make it pass than investigate probably thinks it's the test which is buggy.
people often take flaky test way less serious then they should
I had multiple bigger production issues which had been caught by tests >1 month before they happened in production, but where written off as flaky tests (ironically this was also not related to any random test data but more load/race condition related things which failed when too many tests which created full separate tenants for isolation happened to run at the same time).
And in some CI environments flaky test are too painful, so using "actual" random data isn't viable and a fixed seed has to be used on CI (that is if you can, because too much libs/tools/etc. do not allow that). At least for "merge approval" runs. That many CI systems suck badly the moment you project and team size isn't around the size of a toy project doesn't help either.
Can't one get randomness and determinism at the same time? Randomly generate the data, but do so when building the test, not when running the test. This way something that fails will consistently fail, but you also have better chances of finding the missed edge cases that humans would overlook. Seeded randomness might also be great, as it is far cleaner to generate and expand/update/redo, but still deterministic when it comes time to debug an issue.
Most test frameworks I have seen that support non-determinism in some way print the random seed at the start of the run, and let you specify the seed when you run the tests yourself. It's a good practice for precisely the reasons you wrote.
Absolutely for things like (pseudo) random-number streams.
Some tests can be at the mercy of details that are hard to control, e.g. thread scheduling, thermal-based CPU throttling, or memory pressure from other activity on the system
There's another good reason that hasn't been detailed in the comments so far: expressing intent.
A test should communicate its reason for testing the subject, and when an input is generated or random, it clearly communicates that this test doesn't care about the specific _value_ of that input, it's focussed on something else.
This has other beneficial effects on test suites, especially as they change over the lifetime of their subjects:
* keeping test data isolated, avoiding coupling across tests
* avoiding magic strings
* and as mentioned in this thread, any "flakiness" is probably a signal of an edge-case that should be handled deterministically
and
* it's more fun [1]
If it was math_multiply(), then adding the jitter would fail - that would have to be multiplied in.
Nowadays I think this would be done with fuzzing/constraint tests, where you define "this relation must hold true" in a more structured way so the framework can choose random values, test more at once, and give better failure messages.
Damn, must be why only white hair is growing on my head now.
>Nowadays I think this would be done with fuzzing/constraint tests, where you define "this relation must hold true" in a more structured way so the framework can choose random values, test more at once, and give better failure messages.
So the concept of random is still there but expressed differently ? (= Am I partially right ?)
Yes, the randomness is still there but less manually specified by the developer. But also I haven't actually used it myself but had seen stuff on it before, so I had the wrong term: it's "property-based testing" you want to look for.
Randomness is useful if you expect your code to do the correct thing with some probability. You test lots of different samples and if they fail more than you expect then you should review the code. You wouldn't test dynamic random samples of add(x, y) because you wouldn't expect it to always return 3, but in this case it wouldn't hurt.
Are you joking? This is the kind of thing that leads to flaky tests. I was always counseled against the use of randomness in my tests, unless we're talking generative testing like quickcheck.
or, maybe, there is something hugely wrong with your code, review pipeline or tests if adding randomness to unit test values makes your tests flaky and this is a good way to find it
or, maybe, it signals insufficient thought about the boundary conditions that should or shouldn't trigger test failures.
doing random things to hopefully get a failure is fine if there's an actual purpose to it, but putting random values all over the place in the hopes it reveals a problem in your CI pipeline or something seems like a real weak reason to do it.
What is today right now in Australia? How about where you live? You have not thought enough about what you’re saying and are probably not aware of all the weird time issues we have in our world.
Always include some randomness in test values.