> The generation pipeline takes several inputs:
> a heightmap that defines the surface relief
> this is actually just used to generate the normal map, which is then used to bake in simple lighting and shadows
I don't think someone used this approach in 1993. Textures were drawn by hand. But I think it's still fine to use such modern way of generating textures, since it may produce better-looking result.
I don't think someone used this approach in 1993. Textures were drawn by hand. But I think it's still fine to use such modern way of generating textures, since it may produce better-looking result.