Loved these games. Grew up playing them with a yoke + throttle controller my dad bought for MS Flight Simulator. Didn't have the specs for Tie Fighter to run well but X-Wing worked great. I'd angle a clock radio next to the yoke for a little more of a cockpit vibe plus to change up the soundtrack.
So much joy being at that age and in that era of computing/gaming. Hope people are able to pass that same feeling along to the current gen in some way, shape or form.
I wonder if immersion in fiction (interactive or otherwise) is lower nowadays, given the rise of dopamine-saturating short-form content like scrolling. I definitely enjoyed more long-form content (like the mentioned games) 10-20 years ago. I guess I do experience less genuine immersion. I wonder what the effect of that is on my wellbeing.
I think a lot of the value of a total rewrite in C is that it is a buildable executable that should be runable on virtually any system, given that this game predates the popularity of the modern "3D Card". A lot of the friction in these games is dealing with all the peculiarities of getting a DOS game to somehow install on a 30 year newer Mac. A complete rewrite eliminates all of that awkward installer friction, so long as you have the necessary game files.
The original Star Wars: TIE Fighter was one of the first computer games I played as a teenager. The funny thing is, I had absolutely no idea what Star Wars was, but somehow I still thought the game was really cool and played it for quite a while.
Star Wars went dormant in the late 80s through the mid-late 90s where there was no merch or toys in stores, no cartoons or shows on tv, and no comic books. Cable and home video wasn’t yet ubiquitous, for a cohort of kids born in the 80s and early 90s it’s quite possible to have missed out on it until you were older.
I was 7 or 8 in the early 90s in Texas before I heard about Star Wars. I was playing play sword fighting with my dad, when he mentioned my broom handle looked like a lightsaber, I was like “what’s that?” My dad then proceeded to delight me with the story. It would be about 6 months later when an aunt lent us a VHS player that I would get to see it.
I grew up in China, where the first Star Wars movie wasn't released in theaters until 1999. It had probably been shown on TV in some cities before then, but Star Wars definitely wasn't a well-known pop culture phenomenon there.
If your parents thought cable TV was too expensive, even a North American kid could have no idea what Star Wars was until they became a teenager , had access to a BBS and saw jpegs of princess Lea.
How is it that FS mechanics are dependent on which release you have available? It all seems to key off of TieProfile_UsesTie98Logic(). Why can't you enable that with just the 95 release?
Cool! I played the original with a joystick back in the day. I tried the previous port to XWA with Tie Fighter more recently, and it had been so long that I couldnt even complete the tutorial with the joystick! Proper gamepad support would be clutch
So much joy being at that age and in that era of computing/gaming. Hope people are able to pass that same feeling along to the current gen in some way, shape or form.
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