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C#'s stackalloc might be useful for some micro-optimizations, but I think it's main purpose is for interop with unmanaged code.


That hadn't occurred to me.

In the late 90s, I cowrote OpenGL bindings for Java, which became the model for jogl and so forth. Whereas other bindings using JNI duplicated the native/C structs, I just carried around the native pointer as a long and used it as an "opaque" pointer. Much less copying (thunking) back and forth.




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