This has been a continuous refrain from neo-Luddites regarding information technology well before I started noticing it near 40 years ago.
Yes, VR is more immersive, depersonalizing, and derealizing ... but I don't think it will prove much worse than large-screen high-res video games, or even textual social media, are now. Those prone to the implied problems are already getting their "fix". Heck, TV sucks up near 40 hours each week from the majority - and that was reached with grainy 720x400 resolution media with few options for interaction. VR provides diminishing returns for information addiction.
Yes, VR is more immersive, depersonalizing, and derealizing ... but I don't think it will prove much worse than large-screen high-res video games, or even textual social media, are now. Those prone to the implied problems are already getting their "fix". Heck, TV sucks up near 40 hours each week from the majority - and that was reached with grainy 720x400 resolution media with few options for interaction. VR provides diminishing returns for information addiction.